![]() The blue haze of the planets is made by a new texture indeed, it has some issue if you go very very close to the planets (what is not happening in real game) but is much better than vanilla for normal view I wouldn't mess too much with the textures when it has to do with opacity and luminosity, but of course there's no oteher way since editing the bod doesn't affect the thing as it should. Problem is that with higher opacity haze textures, it soon becomes apparent that the ways they're placed in the bod isn't exactly optimal. As in adjusting its opacity / alpha map there. What I meant was to play with the haze texture in photoshop / gimp itself. Can you please write the exact string that changes the opacity of haze? I did change the haze textures to a darker one but still you see stars in the haze (weird!!) ![]() Have you tried playing around with the opacity of the planet hazes in order to obscure the end of the mesh a bit more? That's something I've worked with but it's freaking hard to get right ^^ĭidn't becouse I try not to mess with the bod anymore (I prefer to live happy ) except changing the reference to textures. ![]() This mod can be freely used to be included in other mods but "AS IT IS" (IF YOU WISH TO CHANGE IT PLEASE PM ME FIRST) AND WITH CREDITS TO ME. IT IS BETTER TO USE THE FOV AT 75-80% AND TO REDUCE THE GAMMA TO 100-105 *Original nabulae put back and integrated into the new skies, even if they still overlap to planets *Modification of vanilla Close and Orbital Planets *Added new textures for Earth, Mars, The Moon *Compatibility issue with PSCO Cockpit Mod is solved, the two mods are 100% compatible V.1 is an update from the X3 Reunion relase V.2, it now includes: I tested it on an ATI 4850 and it works smoothly so just very old cards can give issues. Some textures are very big so very old GPU could experience some lag on loading a new sector when you enter it. This mod is only a graphic overhaul so do not consider it for any issue related to game's malfunctioning. The mod should also be 100% compatible with X3 Albion Prelude but I did not test it, so try it at your risk. The only issue in this case would be one or the other not showing in the game (depending on wihich one is installed on top), so no problem at all. The mod should be compatible with all other mods that do not alter/add the backgrounds (skies and nebulae) or the planets. Simply decompress the folder into ".EGOSOFT/X3 Terran Conflict/mods" directory. They are not included in this release.įOR THE BEST VISUAL EXPERIENCE IT IS BETTER TO USE THE FOV AT 75-80% AND TO REDUCE THE GAMMA TO 100-105 I'll add some modifications on top of it, based on the idea of having even faster ships and larger sectors. RVE is perfect for improving the graphics of this mod. I'm playing X3 with Rebalance Mod ( ) that I strongly suggest and support! This is the most similar mod to my now gone Continuum Mod. ![]() IN SOME OF THE NEW PLANETS YOU CAN EVEN SEE RIVERS, FIELDS, CITIES.JUST LOOK AT THROUGH THE CLOUDS! With time many other planets will be enhanced. It also contains modifications to the terran planets (Moon, Earth, Mars) and common planets, that have been graphically enhanced. This mod changes ALL the backgrounds of X3 (stars and nabulae). So why not make also others enjoy it? Here it is. Unfortunally still today I didn't find another mod to be used for that so took some time to re-edit my mod: I can't really play X3 with those "boxed texture" skies. There is something that always disturbed me in the beautifull graphic of X3: skies and nebulae. I lost my Background Mod's files and stayed not playing this game for long, but I recently found the files in another mod of mine, Continuum, which I gave up but fortunally contained all the graphic modifications. Many of you probably remember this mod in Reunion and as modification of backgrounds included in several big mods for TC Graphic Modification of Skies, Nebulae and Planets ![]()
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